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Wesnoth Units database

Terror Hulk

(image)

Gorging on blood has resulted in some vampiric hulks transforming into something which the vampires themselves apprehend about. Seeing such a monstrosity is very rare, as only a vampire prince or the High Methusalem has the ability to control it.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.

Information

Advances from: Blood Hulk
Advances to:
Cost: 48
HP: 64
Movement: 4
XP: 150
Level: 3
Alignment: chaotic
IDTerror Hulk
Abilities: regenerates, feeding

Attacks (damage - count)

(image)axe
melee
15 - 3
blade

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact40% (icon) fire-20%
(icon) cold0% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef130%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen220%
(icon) Hills240%
(icon) Mountains350%
(icon) Mushroom Grove140%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable-0%
(icon) Village150%